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Does size really matter?

Should you tailor your user's experience depending on which device they are using?

In my second blog for Apress publishers, I look into ways HTML5 game developers can enhance their user's experience on mobile devices. 

 Of course it does. However in this blog we will work out whether size really does matter in HTML5 game development.

The question specifically is referring to what HTML5 game developers need to worry about when developing their game for mobile screens. 

The most appealing feature of developing in HTML5 rather than Native apps[1] is that your game will be playable on any device or computer that can run a browser. So that means desktops, tablets, phones and even consoles. However there are a number of areas you should be thinking of if you want your game to feel at home when played on a mobile device.

To read the rest of my blog click on the link below:

https://www.apress.com/gb/blog/all-blog-posts/does-size-really-matter-/15294208